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  • Programming Training

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    Within software engineering, programming (the implementation) is regarded as one phase in a software development process, normally following closely on the heels of the requirements gathering phase.

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  • Course Details Programming

    Classes are offered at client sites, at our Geneva training center, and via a live web conference. For detailed course outlines and scheduled classes, please see below.

    To book training, navigate to the course you need, then:

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Objective-C Training for iOS Development

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Course duration

  • 4 days

Course Benefits

  • Learn how to perform unit testing.
  • Learn to work with flow control.
  • Learn how to perform debugging.
  • Learn to work with windows and views.
  • Learn to work with collections.
  • Learn to manipulate design and work with picker view and date picker.
  • Learn to work with directories and files.
  • Learn to work with MapKit and Networking.
  • Learn to run you app on a physical device and deploy.

Course Outline

  1. Getting Started
    1. Introduction to Objective-C
    2. Lab: Hello World
    3. Data Types and Variables
    4. Lab: Properties
    5. Constants
    6. Alloc-Init & New
    7. Strings, Numbers, Bool
    8. Literals
    9. Typecasting
    10. nil
  2. Unit Testing
    1. Introduction
    2. XCTest
    3. Performance Tests
    4. Lab: Unit Tests
    5. Xcode Server
    6. Create Bot
    7. Lab: Xcode Server
  3. More Objective-C: Flow Control
    1. Loops
    2. Switch
    3. Lab: Loops
    4. Logical Operators
    5. UI with Interface Builder
    6. Introduction
    7. View Controllers
    8. View
    9. Connections
    10. Lab: Connections
  4. More Objective-C: Functions
    1. Functions
    2. Parameters
    3. Lab: Functions
    4. Blocks
    5. Completion Handlers
    6. Lab: Blocks
    7. Debugging
    8. Introduction
    9. Breakpoints
    10. Debug Gauges
    11. Debug Area/Console
    12. Lab: Debugging
    13. Classes
    14. ARC
    15. Initializers
  5. Windows and Views
    1. Windows
    2. Views
    3. Responder Chain
    4. View Resizing
    5. Screen Size Considerations
    6. Auto Layout
    7. Lab: Constraints
  6. More Objective-C: Collections
    1. Arrays
    2. Sets
    3. Dictionaries
    4. Enumerations
    5. Lab: Collections
    6. Asset Management
    7. Asset Catalogs
    8. App Icon
  7. More Objective-C: Beyond Basics
    1. Protocols
    2. Lab: Protocols
    3. Categories
    4. Application Patterns
    5. Model-View-Controller
    6. Model-View-Presenter
    7. Model-View-ViewModel
    8. Target-Action
    9. Subclassing
    10. Delegation
  8. Protocol Oriented Programming
    1. Storyboards
    2. Introduction
    3. Segues
    4. Passing Data
    5. Lab: Storyboards
  9. UI Design
    1. Constraints
    2. Table Views
    3. Table View Styles
    4. Cell Styles
    5. Prototype Cells
    6. Table Views
    7. Navigation
    8. Static Table Views
    9. Lab: Table View
  10. Universal Apps
    1. Picker View
    2. Date Picker
  11. Directories and Files
    1. Introduction
    2. Paths
    3. Paths and Directories
    4. File I/O
    5. User Defaults
    6. Lab: Files
  12. CoreData
    1. CoreData
    2. Entities
    3. CoreData
    4. Core Generation
    5. Lab: CoreData
  13. Touches, Taps, and Gestures
    1. Touches
    2. Gestures
    3. Lab: Touches
    4. Animation
    5. Lab: Animations
  14. App States
    1. App States
    2. App Delegate
    3. Considerations/Limitations
    4. Background Execution
  15. Notifications
    1. Overview
    2. Permission
    3. Local Notifications
    4. Push Notification
    5. Notification Center
    6. CoreLocation
    7. Lab: CoreLocation
  16. MapKit
    1. MapKit
    2. Concurrency
    3. Operations and Operation Queue
    4. NSInvocationOperation
    5. NSBlockOperation
    6. Grand Central Dispatch
    7. Lab: Concurrrency
  17. Networking
    1. Reachability
    2. Asynchronous Downloads
    3. Lab: Downloads
    4. GET Request
    5. POST Request
    6. JSON Data
    7. Lab: JSON
    8. Localization
    9. Resources
    10. Translation Considerations
    11. Language and Region
  18. Running on a Physical Device
    1. Developer Account
    2. Device
    3. Performance and Power Optimization
    4. Performance
    5. Measuring Performance
    6. Memory Considerations
    7. Network Considerations
  19. Deployment
    1. Icons and Launch Storyboard
    2. Archiving
    3. Distributing
    4. iTunesConnect
    5. User Feedback
    6. Obj-C from Swift
    7. Swift from Obj-C

Class Materials

Each student will receive a comprehensive set of materials, including course notes and all the class examples.

Class Prerequisites

Experience in the following is required for this Objective-C class:

  • Basic computer experience.

Experience in the following would be useful for this Objective-C class:

  • Some experience in a programming language.
  • Broader exposure than HTML, CSS, etc. is strongly suggested.
  • If unsure about your experience and prerequisites, contact Webucator customer service who can put you in touch with an Objective-C instructor.
  • End-user experience with an iPod, iPhone, or iPad.
Since its founding in 1995, InterSource has been providing high quality and highly customized training solutions to clients worldwide. With over 500 course titles constantly updated and numerous course customization and creation possibilities, we have the capability to meet your I.T. training needs.
Instructor-led courses are offered via a live Web connection, at client sites throughout Europe, and at our Geneva Training Center.
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